
But most importantly, it adds a new layer that is present in many aspects of the game - be it politics, society or technological progress - the conflict between humans and their nature". Frostpunk 2 builds on the conflicts of its predecessor - survival vs human values, life vs the arctic frost. What players should expect is a wide universe of choices, the freedom to shape the society and the city however they see fit - and reap the consequences. Below is a list of all known and named cities in the Frostland, as well as the scenario they are found in. Cities will fall if the Generator shuts down or explodes. With the exception of Tesla City, cities are typically built around a Generator, which provides warmth for citizens and acts as a charging point for automatons. With a still-growing team of nearly 70 people, we have more manpower available to focus on all aspects of the game from the scale, the production value, and the quality of UX, but our ambition is to do more than a straight-up sequel. Cities are large settlements located in the Frostland. You need to keep an eye on these two because radical levels in either one of these factors will make people angry enough to mutiny, and you will be banished, ending the game. I still can't figure out conditions for the second and the third ending. For example, passing some laws will reduce Hope or Discontent (or both) while fulfilling promises will raise Hope. Divided after solving class conflict (enslave the noble). “What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk. Massacre of noble class (due to lack of law enforcement I guess) 2. Its possible to get we didnt cross the line in the ending scene without get. Jakub Stokalski, Frostpunk 2 Co-Director, had this to say about the grand vision of the game: Secret Achievements Guide by AseR On The Edge Edition for Frostpunk. However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction.ĭemands and expectations of various factions will raise tensions and evoke conflicts, but will a cold-blooded rule and a Machiavellian approach to politics be necessary? As the everlasting cold continues its grip on the city and outside threats arise, you’ll need to make sure your people are united, driven, and ready for difficult, unavoidable sacrifices! After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity. You play as the leader of a resource-hungry metropolis where the expansion and search for new sources of power is an unavoidable reality.

It takes place before A New Home, in which you have been appointed as the new leader of Winterhome after the previous leader was thrown out of power for horrible neglect and mismanagement.


Its successor takes place 30 years after the apocalyptic blizzard storm, and Earth is still overwhelmed by the icy climate of neverending frost and harsh weather. The Fall of Winterhome is one of the scenarios in Frostpunk, unlocked after surviving twenty days of A New Home. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy and management gameplay, creating a brand new genre.
