

In Silent Hunter 4 they go out of their way to make this come alive, with such things as news reports from home and a view of the fleets that constantly move around the map.Not to mention you'll have to ignore American and Norwegian shipping, as they count as neutral early on and thus incure a penalty for sinking them. Early Game Hell: Despite the Allied ASW techniques and weapons being a joke in '1939, the game is actually tougher in early phase of the WW2: your crew is fresh from training, specialists are few and far between, there aren't many opportunities to sink significant tonnage and you will be hard-pressed to get into British shipping lines, as they are too far away to reach them easily.If done right, bunch of ships explode, while you are already completely out of range of the escort. This means the aim solution isn't important, but proper timing and speed of enemy convoy has to be taken into account, or else the torpedoes will just spin around, hitting nothing. Plotting a course for an entire salvo of programmable torpedos.But its probably the most gratifying feeling in the whole series. It's a lenghty, complex process (best seen here ) that requires to do on a fly bunch of navigational math and then apply corrections to your calculations (preferably with some surface to draw on, beause the in-game tools aren't perfect), all while not getting detected and with a goal of hitting as many targets as possible with that single salvo. Doing entire aiming and arming procedure manually.One author who made mods of the latter two made them practically invincible and with either infinite ammo, or just a crapload of ordinance with this in mind, it's possible to use the Iowa to directly attack Tokyo Bay, or decimate the US Fleet at Midway with the Bismarck, potentially changing the course of history (in the former, Japan would be defeated more quickly, while in the latter, an Axis victory in the Pacific could potentially occur unless the United States were to accelerate development of the atomic bomb).

Plenty of mods give you cool boats, from Cold War-era missile subs, to battleships such as the USS Iowa and the German battleship Bismarck.only to dive under the Norfolk and leave undetected, having received notice of Germany's surrender a few hours before. However, U-2511 in its only patrol reportedly evaded the heavy cruiser HMS Norfolk's escort screen, got within half a kilometer and actually had a perfect shot lined up. Historically, due to construction woes the Type XXI's were delayed to the point that only two are known to have made it to wartime patrol, neither of which had any sinkings. Subverted in that by the time they came around, you'll need all the advantages you can get.Again, players will have to give up the deck guns and stern torpedo tubes of the familiar Type IX, but in return they get the Walter hydrogen peroxide turbine, allowing submerged travel faster than either diesel or electric. The expansion to SH4 features the Type XVIII, a cancelled project that influenced the Type XXI.Using it is almost a completely different experience compared to the other subs in the series, especially when all six auto-loading torpedo tubes load faster than one manually-loaded tube on earlier U-boats. SH3 includes the Type XXI U-boat, the first true submarine and the ancestor of every submarine built post WWII.The Captain: The player, irrespective of your in-game rank.Taken to exteme if based in La Spezia - you're locked in the Mediterranean, so not many places to go, but anything between Algiers and Sicily is yours to take with impunity - you might not make big tonnage, but you can easily survive until the end of the war.It's a very small sector of the map, but shipping is plentiful. Targetting convoy routes around Murmansk and Canary Islands.Trying to pull it in English ports is near suicidal, since there are warships and air coverage, but places like Freetown are free game. Instead of chasing after random shipping somewhere on Atlantic, you can simply get to any given colonial port in Africa, to the point of getting inside of it and sinking all the ships there with single, perfectly aimed torpedo - or if you are particularly cocky, with the deck gun.It's usually far, far more effective weapon than torpedoes, not to mention ammo efficiency. Using the deck gun, especially in III, especially in manual mode.It leaves a very visible trail of bubbles behind itself, but other than that, it's the most versalite torpedo that can to pretty much any job, is always in quantity in stock and comes free of any charge. The humble, starting, standard-issue G7a torpedo.
